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No Need To Be A B-Word About The W-Word

, , , , , , | Related | April 18, 2024

I’m at a bridal shower. At the entrance, we were all given a scrunchie with the instructions that if we hear anyone say “wedding”, we take their scrunchie. The person with the most scrunchies at the end will win a prize. The mother of the groom is there with her two teenage daughters. I’ve met them a couple of times, but I don’t know them very well. [Mother] keeps telling everyone who will listen that she has spent A FORTUNE on the wedding.

Mother: “Oh, my gosh, the caterer was $17,000! I couldn’t believe it! I said, ‘[Son], if this is what you want for your wedding—’”

Daughter: *Grinning* “Mom, give me your scrunchie.”

Mother: “What? Why?”

Daughter: “You said the W-word.”

She puts her hand out, but her mother swats her away.

Mother: “Don’t be stupid. I’m not playing right now.”

Daughter: “But Mom—”

Mother: “Go somewhere else. I’m talking.”

The girls leave the table. [Mother] is still talking about how much she has spent, even though everyone around her is uncomfortable. 

Mother: “I just couldn’t believe it! Her dress— Did you see her dress? When I got married, my wedding dress was $800. Hers is over $8,000!”

Man At The Table: “I’ll take your scrunchie, thank you!”

Mother: “That’s just a stupid game. Nobody is actually playing. Even the bride thought it was dumb.”

The bride is standing nearby and turns toward us. She comes over, and removes the scrunchie from [Mother]’s wrist, and gives it to the man.

Bride: “It is a stupid game, but it’s also fun.”

Man At The Table: “Actually, it should go to [Daughter] since [Mother] said the W-word before, too.”

Bride: “Okay!”

She took the scrunchie and gave it to the girl. [Mother] stopped talking and got into her phone. [Daughter] actually won the “stupid game” and got a $100 gift card as a prize.

Now That’s Just Super

, , , , , , , | Right | April 12, 2024

This was during the launch of the SNES Classic (Super Nintendo Entertainment System). Anyone who remembers the launch of the NES classic remembers just what a dumpster fire it was; from massive demand to underwhelming product amounts, it was a nightmare all around. Imagine my surprise when we not only got enough SNES Classics to last until 10:00 am at the latest!

At around 10:00, a dad and his kid came in to get the SNES Classic, which was our last one for the day. As he was checking out, an elderly lady made it up to the counter and asked if we had any left. She didn’t seem too upset over having missed out by about a minute, but she had to stop and take a breath, having some health issues.

Now, normally, you’d expect the dad and his kid to get the item, and that’d be where it ended.

To my surprise, the dad immediately offered the lady the last console. She declined. It turned into an argument over who should have it, but instead of each of them arguing on their behalf, they were arguing that the other should have it. In the end, the elderly lady won, and the dad and his kid walked away with the console.

I have never seen anything like that before or after that point.

Some People Have Never Been Told “No” And It Shows, Part 13

, , , , , | Friendly | April 10, 2024

I used to be part of a Dungeons & Dragons group that met weekly. We’d usually have snacks to share, but I had to stop bringing Revels. (Editor’s note: Revels are chocolate-covered candies with assorted fillings.)

One of the other players liked some of the fillings but not others. This is fair enough, except that she would bite into each one, and if it was a filling that she didn’t like, she would put the rest back in the bag.

No, I don’t know why she was like that, but I suspect that the title of this story would apply to her.

Related:
Some People Have Never Been Told “No” And It Shows, Part 12
Some People Have Never Been Told “No” And It Shows, Part 11
Some People Have Never Been Told “No” And It Shows, Part 10
Some People Have Never Been Told “No” And It Shows, Part 9
Some People Have Never Been Told “No” And It Shows, Part 8

A Very Puzzling Assumption

, , , , | Right | April 3, 2024

I work in an Escape Room as the person who greets you and helps you throughout your room. Our store, whilst in an awkward spot, has signage around saying it is an escape room. Nowhere nearby is there any signage about being a hotel or motel because there isn’t even a hotel or motel nearby!

Me: “Hi! Welcome to [Escape Room]. How can I help you?”

Customer: *Quietly* “Have you got any rooms for tonight?”

Coworker: *Thinking they are a walk-in* “Sure, we have a few. Any particular room?”

Customer: “Any. I just need a place to sleep.”

There’s a moment’s pause. 

Coworker: “I’m sorry, we are an escape room. We don’t do accommodation.”

Customer: “Huh?” 

Me: “Yeah, our rooms are puzzle rooms for entertainment, not for sleeping. We’re really sorry.”

Customer: “Oh, okay. All right.”

Cue my coworker and me looking at each other in complete bafflement while this lady walked away into the evening. I do hope she found somewhere to sleep; while we have moving bookshelves, crawl spaces, and working TVs in our rooms, we do not have beds!

A Heroic Effort In The Face Of An Impossible Character

, , , , , | Right | March 31, 2024

I was hired by proxy as a character designer for a game developer who’d had some success. This was the original briefing:

Client: “We want a strong, solid female character. Young archeologist, don’t fall into Lara Croft or feminine Indiana Jones. Heroic, the adventurous type.”

Just that. Nothing else.

I sent the first draft.

Client: “This looks amazing. I have some suggestions, nevertheless.”

The suggestions, in about ten to fifteen revisions, included things like redrawing the right boot heel with a 10° inclination, adding half an inch (proportional, of course) to the satchel length, switching the angle of the light (?), and restructuring her nose bridge a few pixels width with three different MS Paint images.

This went on. What broke the camel’s back was this:

Me: “I can’t be doing more revisions. You keep returning the demos with lots of little insignificant changes, based on nothing sent in the original brief.”

Client: “This has to be perfect, and it gets more and more difficult to work with you. You keep missing the major key of the character. She’s not heroic or adventurous yet. It’s you who is wasting our time.”

Me: “What? I designed a young female archaeologist, clearly strong and self-confident. Adventurous and heroic.”

Client: “SHE’S NOT A REDHEAD! HOW COULD YOU MISS THAT?”

Me: “You didn’t tell me to draw a redhead!”

Client: “It’s pretty obvious that if she’s heroic, she has to be a redhead. I can’t believe I’ve gotta explain this to you.”

I asked the proxy if I could be harsh firing the client. She said yes.

I’m happy now.