A Nice Dungeon Wedding
(The cafe I work at has a group of regulars who play Dungeons & Dragons at a corner table in the weekend. It’s generally funny to listen in on the game when it’s quiet.)
Dungeon Master: “The thugs attack you. Congratulations; it’s a bar fight. Initiative, please.”
Girl Playing Wizard: “I will hide under the table and plug my fingers into my ears.”
(The rest of the players give her this slightly amused look.)
Girl Playing Wizard: “My character is a bookworm and a coward. Deal with it.”
(Every time she routinely hides during combat — in a wardrobe or a bush, polymorphing into a tree or turning invisible and stomping her feet in place to simulate running away — the group loves it. Later on in the campaign:)
Dungeon Master: *sighs heavily* “The innkeeper’s daughter, charmed and fascinated by your stories, is now in love with you.”
Guy Playing Bard: “Nice!”
Dungeon Master: “She’s sixteen. Her father calls the town guard.”
Guy Playing Bard: “Wait… Oh… What?”
(Cue a twenty-minute discussion about whether the age of consent applies in a largely medieval fantasy setting, before putting it up to vote with us and the patrons listening in. The bard is sent to jail with all votes — jokingly — against him. The adventure moves to breaking the bard out of jail.)
Dungeon Master: “The cell door is locked.”
Girl Playing Rogue: “I try to pick the lock.” *fails*
Girl Playing Wizard: “I think I have a spell for–”
Guy Playing Fighter: “I stuff my stick of dynamite in the lock to blow it open.”
(Total table silence.)
Guy Playing Fighter: “Hey, if it works!”
(Much later in the campaign:)
Girl Playing Wizard: “I cast…. uh… Charm Person on the warlord?”
Dungeon Master: “He throws his axe down and grasps your hand, proposing to you on the spot.”
Girl Playing Wizard: “I try to politely reject him!”
Dungeon Master: “He’s charmed by you, and his behavior hasn’t changed. He grapples you…” *rolls dice* “…and carries you off. That ends today’s session; we’ll pick up next week for the wedding.”